package GameStates;

import Gui.GameFrame;
import Gui.InstructionsPanel;
import GameFiles.StateBase;

public class InstructionsMenu extends StateBase {
	private static InstructionsMenu ref;

	/**
	 * Creates a InstructionsMenu Singleton
	 * 
	 * @return InstructionsMenu Object
	 */
	public static InstructionsMenu getInstance() {
		if (ref == null)
			ref = new InstructionsMenu();
		return ref;
	}

	public boolean Draw(GameFrame gf){
		gf.add(InstructionsPanel.getInstance());
		gf.pack();
		return false;
	}

	@Override
	public boolean Enter() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public boolean Execute() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public boolean Exit() {
		// TODO Auto-generated method stub
		return false;
	}
}
